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DISCOVERY"My kids love this simulation. They really get into the trading and wars. I will use this until it falls apart and then buy a new one!"&mdas

DISCOVERY

A Simulation of Early American Colonization

Divided into separate "colonies," teams of students face problems typical of life in 17th-century America and try to ensure the success of their settlements. After deciding on cargo and using map skills to cross the sea and select their sites, students—playing such roles as colony leaders, bankers, mappers, traders, and recorders—are pressed to make decisions concerning the division of labor, the role of government, and defense against possible Indian attack. Interaction among the colonies results in trading, alliances, and sometimes conflict, while Fate Cards affect each colony's success or failure. The wealthiest colony after 15 rounds of play wins. The simulation may run for as many as 19 class periods, but can be truncated greatly depending on class skill level and time available. Grades 5–8. Interact. Fourth Edition.Interact1 74431 64529

View an excerpt from the Discovery student guide (pdf format; will open in a separate window)
View an excerpt from the Discovery teacher's guide containing the table of contents and overview (pdf format; will open in a separate window)

Common Core correlations

QuantityOrder CodeMedia/ContentPrice
INT01-WB4 Simulation, CD with reproducible student guide $79.95
INT01SG-WB4 35 printed student guides (optional) $39.95
INT01E-WB4 Downloadable E-book (6.5 MB) $79.95

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