In this amusing animated adventure, Frank, our bumbling hero, wants to buy a business, and through his missteps demonstrates a seven-step process: set a goal, identify obstacles, determine and evaluate the alternatives (with their costs and benefits), rank the options, choose the best, and evaluate the choice (including opportunity costs).
Readings cover the European Union, trade policy, South China Sea, Saudi Arabia, geopolitics of energy, Latin America, Afghanistan/Pakistan, and nuclear security.
When buying a car, for example, students learn where to look; how to choose; how to negotiate; the pros and cons of paying cash, financing, or leasing; and the importance of budgeting for maintenance, insurance, and emergencies.
Among the activity titles are “Cars,” “Prices,” “Sports,” “Fashion,” “Slang,” “Margaret Sanger,” “KKK and Immigration,” and “Brain Trust.
Covering the “Whisky Rebellion,” “XYZ Affair,” “Louisiana Purchase,” “Monroe Doctrine,” “Secession,” “Emancipation,” “Reconstruction,” and more, each activity is presented on a separate reproducible master.
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