ROLE-PLAYING WORLD HISTORY: Medieval to 20th Century
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Thirteen simulations involve students in historical situations, such as trying Martin Luther for heresy, scrambling for control of the French Revolution, grabbing colonies after the 1878 Congress of Berlin, jockeying for power before the outbreak of WWI, debating 15 WWII controversies, or renegotiating the alliances of the Cold War. Also includes more than 300 intriguing "what if?" critical thinking questions. Time required: 1–4 class periods. Lessons are correlated with Common Core and national standards.
This title is part of the series: ROLE-PLAYING WORLD HISTORY: Medieval to 20th Century
Copyright | 2015 revised edition |
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Size | 8½"x 11" |
Publisher | Interact |
Pages | 161 |
Grade | 7–12 |
Extension | |
File Size | 25.5 MB |