VIRTUAL CRUISES
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Students become members of six advance teams, each sent by a cruise line to explore a different travel destination.
As they prepare for travel, sail to their destinations, and create promotional brochures, players conduct research, and practice decision-making skills. After keeping a scrapbook throughout the voyage and designing a brochure touting their destination, students celebrate their safe return with an end-of-cruise Captain’s dinner at which they share their findings. The complete simulation runs for 20 class periods, though it can be truncated if time is short. (Formerly: Internet Cruises.)
This title is part of the series: VIRTUAL CRUISES
Copyright | 2018 updated edition |
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Size | 8½" x 11" |
Publisher | Interact |
Pages | 57 |
Grade | 4–8 |
ISBN | 9781560044000 |